My Game Credits

Mashed Slot Games
(2011 - PC)


Created on a custom engine with pre
rendered art utilizing maya and
mental ray.

My work on this included artist
management, lighting, rendering,
render farm creation and management,
Design, environment/prop creation,
technical problem solving, optimization
and integration.
Freaky Pets (2010 - PC)

Created using Unity and maya. 
Web based gaming.


My work on this included artist
management, lighting, design,
environment/prop creation,
 technical problem solving,
 optimization and integration.
Xavier The Mouse (2011 - Netbook)

Created using XNA and Photoshop

My work on this included 2d art and design.
Subcontract through Intel

Trinity Wars : Episode 1
(2010-PC/Xbox 360)


Created with XNA and Maya.

My work on this incuded rigging,
animation, and environment art.

Interview with me and GamerTell
about game.
Weapon of Choice
(2008 - XBox 360)


Created with XNA and Photoshop

My work on this included Art Cleanup.

Awards include
3rd in Microsoft: Dream, Build Play
IGN's Indy Game of the Year

Postmortum with Nathan Foughts
(owner of Mommy's Best Games)
and Gamasutra


                   




         


                


             



Timothy Porter © 2010